Library Media Projects

At the SumDU Library, anyone can take an AR quest with their smartphone!
Read the QR code 

go through the Library labyrinth, solve the Raccoon challenge and get prizes!

The starts from the main entrance.
Spend your free time with benefits! The raccoon is waiting for the erudite.

A virtual quest game created with the support of the E-Learning Technology Center, in particular, the Virtual and Augmented Reality Training Lab, aimed at attracting young people's attention to the library's novelties.

 

Despite changing the format of the Library in the modern digital age, the popularity of reading remains a main idea.

Within the project "Reading Changes Us and Everything Around" has created a "Kitchen Reading" video featuring interviews with university and city celebrities.

Thanks to "Kitchens Reading" we learned about the attitude to reading famous Sumy citizens. What is the most popular literature nowadays? Will the books be relevant in the future?

                                                                                                                                         

To the 70th anniversary of Sumy State University, the Library SumDU presents a historical photo exhibition "From History to Nowadays".

We invite everyone to feel at the intersection of time: from the eighteenth century to the present. Open the unexpected boundaries of home university. The exhibition covers all stages of the formation and development of Sumy State University, both the historical milestone of the city's heyday during the existence of the Kharitonenko sugar mill and the modern period of unification of the two higher education institutions.

 

  Library SumDU, 2nd floor

 

Sumy State University Library
Rymskoho-Korsakova str., 2,
40007, Ukraine, Sumy

  +38 (0542) 33-10-39
  info@library.sumdu.edu.ua

When using materials from the site of the Library of the SumDU, the reference to the resource is necessarily!

library.sumdu.edu.ua